Entry tags:
application ( the calling )
[PLAYER]
Player Name: Anne
Player Age: 25!!
Player Contact:
porphyrogene
Characters Currently Played: N/A
[CHARACTER]
Character Name: Giorno Giovanna
Character Age: 16
Wiki Page: find the boy in the photo. his name is "haruno shiobana".
Canon: Jojo's Bizarre Adventure ( Part V : Vento Aureo )
Entry Point From Canon: Immediately after the events of Purple Haze Feedback, which takes place roughly six months after the conclusion of Vento Aureo. PHF is a light novel, but it was written with approval and assistance from Hirohito Araki, so it's considered canonical.
Media Type: Manga
Powers/Abilities/Skills:
Heroic/Villainous/Neutral:
Mentor/Journeyman/Rookie:
Which Area(s) Of The City Interest You For Your Character?
Samples:
Anything Else?: I also have a personality section written out for him here if that's helpful!
Player Name: Anne
Player Age: 25!!
Player Contact:
Characters Currently Played: N/A
[CHARACTER]
Character Name: Giorno Giovanna
Character Age: 16
Wiki Page: find the boy in the photo. his name is "haruno shiobana".
Canon: Jojo's Bizarre Adventure ( Part V : Vento Aureo )
Entry Point From Canon: Immediately after the events of Purple Haze Feedback, which takes place roughly six months after the conclusion of Vento Aureo. PHF is a light novel, but it was written with approval and assistance from Hirohito Araki, so it's considered canonical.
Media Type: Manga
Powers/Abilities/Skills:
GOLD EXPERIENCE ( REQUIEM ). Gold Experience is Giorno's personal spiritual buddy, his Stand, described variously as a person's fighting spirit or a representation of their psyche. In Giorno's case, Gold Experience could easily be linked directly to his desires and dreams, his "fighting spirit" a manifestation of his desire to end the destructive reign of Diavolo over Passione and, by extension, to end the legacy of his father and disconnect himself entirely from Dio. Because Diavolo is a killer, and Dio is a mass murderer, but Giorno's power is life - the sustaining and creation of it - which makes him an entirely different creature altogether.
Metatextual analysis aside, before breaking down what exactly Gold Experience can do at Giorno's canon point, it's further important to note that Giorno's Stand has ~*~evolved~*~ from its original powerset, thanks to a complicated set of circumstances that is, unsurprisingly, partially Dio's fault. The exact string of events is detailed further in the above background links, but in short form, what happened was that Gold Experience was pierced by the Stand Arrow, causing its power to grow and change drastically. More on this below.
Gold Experience's Abilities:✘ LIFE GIVER. Gold Experience's most basic ability: it is capable of changing any inorganic matter into a living organism. Giorno most frequently creates small animals like lizards, frogs, birds, et cetera, although there seems to be no hard upper limit as to what he can create. He's also capable of creating plant matter and, presumably, bacteria, fungi, and protists as well. Once they are created, Giorno has control over his organisms, controlling how they move and grow. Additionally, when these organisms are attacked, the attacks are reflected back on the attacker, even to the point of death. Giorno does not suffer animal cruelty lightly.
✘ TRACKING. If Giorno obtains a piece of inorganic material that can be linked to a person, he can change that material into an animal that will then function as a tracker for that person. For example, if somebody dropped an earring on the ground, he could change the earring into a ladybug and it would lead him to them.
✘ LIFE SHOT. When Gold Experience's ability is used on the already-living, it has the effect of a) stretching out the perception of time inside a person's body and mind and b) magnifying sensory experiences within the body. For example, under the influence of Life Shot, one might experience accelerated thought processes, extreme disorientation due to the mind moving faster than the body, and heightened pain reception.
✘ TRANSFORMATION. Gold Experience can not only create whole organisms, but can replicate fragments of a larger organism when it is damaged or destroyed. This ability is most often used in a healing capacity, in order to replace or re-form damaged tissue, and kept a lot of really tragic deaths from happening (for a while). However, there are strict limits to Gold Experience's transformation ability. It cannot bring someone back to life once they're dead; it can, however, bind someone's spirit to their dead body, with fairly catastrophic effect. They will be able to continue functioning and be essentially impervious to pain and injury, but will lose body heat, heartbeat, and senses and deteriorate quite quickly. So in other words, Giorno can make zombies.
✘ VERSATILITY / DEV POTENTIAL. Gold Experience has development potential of A, which basically means the sky's the fucking limit. Even throughout Vento Aureo, Giorno hasn't really begun a thorough trial-and-error of what Gold Experience can do, and as such he's likely to continue playing and experimenting with its limits, since he has a curious mind and is a bit of a perfectionist. Some examples of Gold Experience's development thus far are listed here.
✘ STAND CRY. This isn't actually important, but it's cute: Giorno's Stand cry is "muda muda muda (useless, useless, useless)," just like his daddy's. Sometimes he yells it, sometimes Gold Experience does. Sometimes he wry's, just for the heck of it.
Gold Experience Requiem's Abilities:✘ ALL OF THE ABOVE; PLUS:
✘ RESET TO ZERO. Pretty much what it sounds like: after being pierced by the Stand Arrow, Gold Experience Requiem has the ability to "reset an opponent to zero", or, to put it another way, nixing the effect while keeping the cause; the opponent will in essence start an action over and over again, only to be blocked from completing it. This makes Gold Experience Requiem insanely powerful and essentially capable of blocking any attack as long as Giorno has the wherewithal to use his Stand properly. It also taps into some of his more ruthless impulses, because among other things, when Gold Experience Requiem kills someone, they keep dying. Forever. Their death is constantly reset until the end of time. So, yeah, Giorno Giovanna can send you to hell. This reset ability is, however, extremely untested, and so Giorno isn't adept at using it yet.
Heroic/Villainous/Neutral:
➥ HEROIC. Yes, I know: he's a criminal. That's literally his whole thing. His life goal, his career goal, his passion is being the don of a dangerous crime family. But. The reason he wants to be don of Passione, and what makes him heroic, is his driving goal to improve life for the people around him, most especially those who have been victimized by the people in power. The only kindness he ever knew in his life came from the mafia, and as such he sees it as a tainted institution that can be revitalized and restructured in order to cut down on corruption and improve quality of life for the underdogs in Napoli. All of which is to say that, yes, Giorno is a criminal, and he will almost certainly continue to commit criminal acts, but he's a heroic criminal. He wants to, and does, use his power to protect the weak rather than just build himself up.
I don't have specific plans for him in-game, but I will say that the likelihood of him becoming neutral is quite low. Dramatic to a fault, Giorno is much more likely if disillusioned to do a complete heel-face turn and shoot straight into villainy. Which would be really bad for everyone involved. Let's hope that doesn't happen.
Mentor/Journeyman/Rookie:
➥ MENTOR. Despite his young age, Giorno is very focused, determined, and ambitious. His principles are a little, well, on the gray side, but he knows them well and refuses to compromise them, even in the face of ultimate evil. Further, while he has only actually been in a leadership position for six months, he's shored up his operation smoothly, controls all outgoing information, and has the undying loyalty of his followers. Finally, he has already been something of a mentor to a few people in canon, most notably Fugo and Mista, both of whom were arguably somewhere between neutral and villainous at the start of Vento Aureo and are now sworn to his service with the goal of improving the state of civilian life in Napoli.
Which Area(s) Of The City Interest You For Your Character?
➥ ROMANCE. Probably an unexpected choice for a mob boss, but this is my first choice for Giorno for several reasons. First and foremost, love — romantic or platonic — is a relatively new but very important concept to Giorno. He spent his entire childhood friendless, with a neglectful mother and abusive stepfather, and as such values unconditional love above all else. He falls into deep friendship quickly, his outlook on romance appears to be roughly the same, and he treats his followers with a care and kindness that borders on the romantic in and of itself. Secondly, as love is something he has only been exposed to recently, he will feel passionately about stopping crimes that are based in its corruption. Thirdly, he can make flowers literally out of nothing at all, do you honestly want to be responsible for him being in any other part of the city? You super don't.
➥ NIGHTMARE/SHADOW. Giorno would also do well in either of these sectors, and for more or less the same reason: he's lived in horror and darkness his whole life, and he continues to live with it every day. His biological father was responsible for the death of hundreds, if not thousands; his mother neglected him; his stepfather abused him. The only person who ever protected him before the start of Vento Aureo was a local mafioso. As such, he understands skewed morality better than most, believes goodness can bloom even in the dark, and is able and willing to use unconventional methods to clean up even the darkest of streets. It's what he does.
Samples:
➥ + JOTARO KUJO. This thread, which is part of a larger conversation (feel free to parent up) and longstanding CR, is very long but probably the most comprehensive example of Giorno's behavior I have. It demonstrates, among other things, his manipulative tendencies; his guilt and instinct to take ownership of bad things that happen; his occasional need to be an edgelord teen; his prowess and cunning as a fighter; his ability to make big dumb speeches off the cuff; and how much he loves otters.
➥ + GENJI TOGASHI. This thread is a much more manageable size (thankfully!) and demonstrates how Giorno handles himself in strange situations, especially when his safety, autonomy, and authority are threatened.
Anything Else?: I also have a personality section written out for him here if that's helpful!
