digiorno: icon by me! art credit? (♛ sometimes i feel)
giorno "menace, pronounced like versace" giovanna ([personal profile] digiorno) wrote2021-01-20 01:19 pm

application ( noctium )

« PLAYER INFORMATION »

    Name: Anne
    Are you over 18?: Yes
    Contact: [plurk.com profile] passiones or PM
    Other characters, if any: N/A

« CHARACTER INFORMATION »

    Character: Giorno Giovanna
    Canon: Jojo's Bizarre Adventure
    Canon point: A month post-Vento Aureo
    OU or AU?: OU
    Age: 16
    Species: Human (as far as is canonically known; his dad's a vampire but there's no evidence one way or another whether this affects Giorno currently or in the future)

« RECORD »

    Disposition:
    AMBITIOUS; SKEWED MORALITY
    These two factors are, for Giorno, intrinsically linked. For years, he's wanted to ascend the ranks of the organized crime family Passione to reform it into his criminal ideal, an organization that can improve the lives of the Neapolitan people. Not only does he not see the inherent contradiction here, he embraces use of traditional organized crime-style violence as needed; moreover, it's undeniable that he craves power after a life without any. His desire to make the world a better place coexists neatly in his mind with his desire for power in the criminal underworld.

    IDEALISTIC
    Giorno has a passionate, firm desire to improve the lives of those around him and the will to make this a reality. While this desire was directed into pursuits such as ending the drug trade, reducing street violence, and improving daily life for the people in his city, his ideals are for humanity as a whole and as such are very relevant to this setting.

    COMPASSIONATE
    Despite his calm demeanor and quiet attitude, Giorno feels deeply for those around him. He's keenly aware of the suffering of others and has a strong desire to help. His compassion is strongest for those who are underserved or overlooked by society. The first time he deliberately kills someone in canon is after that person carelessly kills an elderly man, someone Giorno saw as "innocent", caught in the crossfire. In other words, Giorno's compassion fuels his drive to improve his home and make it a safer place to live for the people he believes deserve it.

    LEADER; CHARISMATIC
    Giorno is a natural leader. Speaking his mind clearly and persuasively comes naturally to him. He finds it fairly easy to turn most who meet him to his side through a combination of passionate words and decisive actions. In other words, he rolls a natural 20 on charisma every time. However, he has also learned what it means to be a good leader, largely from Bruno Buccellati. Bruno and his gang taught Giorno that leadership means supporting, encouraging, and valuing subordinates for their individual strengths while staying aware of their weaknesses and, above all, valuing their safety.

    INTUITIVE
    Growing up in an abusive household made Giorno an expert at reading the room. He is able to read body language and tone extremely well and take cautious action as a result of the information he gathers. Because he is also quiet when he doesn't have something to say and his focus is intense, he's been labeled creepy and weird in the past.

    CONTROLLED
    Because his early life taught him that to do otherwise is unsafe, Giorno holds his emotions and emotional responses tight to the chest — when he's not able to outright suppress them. He's very reluctant to show negative emotions such as fear, anger, or even surprise; when he's unable to hide them, he does his best to recover quickly. His default expression is "pleasant but neutral", and his second most-used expression is "focused and determined". Even expression of positive emotions is unusual for him, simply because he doesn't have much experience with them. His few smiles in canon seem to surprise even him.

    LONELY
    Unsurprisingly, Giorno's life experiences have taken him down a very isolated path. He has never had true friends until shortly before his canon point. Several of those friends died violently. After a life of isolation, with neither family nor friends who cared about him, his first brush with positive connection has left him painfully aware of his own loneliness and how desperate he is to push it away.
    Under pressure:
    Giorno functions best with both an enemy and a goal. At home, he found the first and created the second; in the game setting, he will search for both and begin to flounder if he can't find either. The more he flounders, the more pronounced his negative traits will become, particularly the negative self-image that he has pushed away since early childhood.

    Examples of Giorno under pressure from canon are largely in the context of him working towards a particular goal and a plan spiraling out of control or someone he cares about being threatened. Under these circumstances, he shows a cold but violent anger, going so far as to beat a man to death at the point when he is under greatest pressure in canon. Even when afraid, he doesn't express it verbally, although in extreme cases he expresses it physically in ways such as full-body shakes and what appears to be slight dissociation.

    What is likely to benefit him most in Noctium, however, is that under pressure Giorno is even more desperate for attachment than usual. He seeks out and becomes close to others far more quickly and deeply than he would in times of smooth sailing. While he will definitely struggle with the loss of control and loss of his home, he's likely to find his footing more quickly as a result of the game's mechanics encouraging this tendency in him.
    Condition upon arrival: Healthy, no injuries.

    Abilities:
    NORMIE ABILITIES

    CREATIVE PROBLEM-SOLVING. Giorno will do pretty much any weird goddamn thing to get himself or his friends out of a fix. Part of this is attributable to the "bizarre" in "Jojo's Bizarre Adventure", a canon where large burly men squeeze themselves into ventilator shafts and bubbles are a strategic weapon, but even for JJBA, Giorno's strategies tend to be a lot. He's able to work together well with others, especially Bruno and Mista, to come up with creative solutions to dilemmas, but he's especially adept at using his Stand powers in unique ways to track enemies, isolate danger, create escape routes, regrow body parts, et cetera and so forth.

    STREET SAVVY. Giorno can be a suave motherfucker when he wants to be, but it's also worth pointing out that not only was he a criminal from a young age, he aspired to be the Greatest Criminal Ever, a goddamn Gang-Star. As such, he knows what he's doing in the criminal underworld: he's an excellent pickpocket, an adept car- and plane-thief, and perfectly comfortable with, say, engineering an operative's death and making it look like a suicide. He's also familiar with arms, drug, and human trafficking, although he's pretty stridently against all of the above. Basically anything the mob can do, he can do better.

    BILINGUAL. Giorno's mother is Japanese, and he lived in Japan until he was about four; therefore I assume he still has some limited grasp of the Japanese language, although he's probably nothing like fluent anymore.

    AND FOR GOOD MEASURE: Giorno can stuff his entire ear into his head. Why? We just don't know.

    THE STAND PROBLEM

    GOLD EXPERIENCE ( REQUIEM ). Gold Experience is Giorno's personal spiritual buddy, his Stand, described variously as a person's fighting spirit or a representation of their psyche. I have an extremely detailed writeup of Gold Experience and its powers here, which I'll link rather than copy for the sake of space. To sum up from there, its abilities are:
    Life Giver — can change inorganic matter into organic matter, such as plants or animals; controls this new matter; attack on his creations reflects back on the attacker
    Tracking — tracking someone via following a created organism linked to to him
    Life Shot — can magnify sensory experiences and slow time of a creature
    Transformation — can use Life Giver skill to heal wounds of any organic creature; cannot bring back the dead, although he has Tried; after his canonpoint, it is shown in a light novel that he has learned to do this without the person being healed noticing
    Versatility — implies unknown, untapped potential that is not fleshed out in canon
    Reset To Zero — when stabbed with the Stand Arrow, GE becomes GE Requiem and develops the ability to "reset" an opponent's action; elaborated on more in the above link but essentially the ultimate defensive move because an enemy can't finish their action
    Obviously, this is an insane powerset. I'd like to propose the following for the game setting:
    ✘ Keep Life Giver and Transformation, nix Tracking and Life Shot.
    ✘ Transformation has the capacity to improve in the future from being somewhat painful to being unnoticeable to the person healed in a reasonable time frame (at least 6 months).
    ✘ Reset only works within Giorno's line of sight and within 2 meters; it wears off after half an hour.
    ✘ If other limitations are necessary, I'm happy to come up with more ideas!
    Inventory:
    ➥ a bag containing cards, an absurd amount of cash, assorted makeup, a fuckton of bobby pins, and a pocketknife
    ➥ the clothes on his back — a gaudy suit and boots
    ➥ another knife in his right boot

    Gembond: Sapphire
    Gem Location: Between his collarbones

« MISCELLANEOUS »

    Sample: tdm | ryslig

    Notes: Thank you for reading this absurd Jojo app!!