digiorno: art by <user name="wasabu" site="tumblr.com">; icon by me (♛ i must believe)
giorno "menace, pronounced like versace" giovanna ([personal profile] digiorno) wrote2016-05-15 09:28 pm
Entry tags:

powers.

{ what is a STAND? }


A Stand is a supernatural power in Jojo's Bizarre Adventure, introduced in Part 3: Stardust Crusaders and featuring heavily in all subsequent parts. Stands are viewable only to other Stand users (at least in canon — this may differ in different game settings!). They are described variously as a person's fighting spirit or a representation of their psyche. Whatever they are, they protect their users (with a few notable exceptions) as well as representing them, in a way vaguely analogous to (but less understood than) the dæmons of His Dark Materials or Personas of the eponymous franchise.

When Stands are hurt, so are their users, and vice versa; when a Stand dies, so does its user, and vice versa. Stand users have been known to see ghosts, presumably due to their connection with the spirit world through their Stands. There are several types of Stand.

{ what is GOLD EXPERIENCE? }


Gold Experience is Giorno's personal spiritual buddy, his Stand. Gold Experience can easily be linked directly to his desires and dreams, his "fighting spirit" a manifestation of his desire to end the destructive reign of Diavolo over Passione and, by extension, to end the legacy of his father and disconnect himself entirely from Dio. Because Diavolo is a killer, and Dio is a mass murderer, but Giorno's power is life — the sustaining and creation of it - which makes him an entirely different creature altogether.

Metatextual analysis aside, before breaking down what exactly Gold Experience can do at Giorno's canon point, it's further important to note that Giorno's Stand has ~*~evolved~*~ from its original powerset, thanks to a complicated set of circumstances that is, unsurprisingly, partially Dio's fault. The exact string of events is Super Complicated, but in short form, what happened was that Gold Experience was pierced by the Stand Arrow, causing its power to grow and change drastically. More on this below. For now, here are Gold Experience's basic (hah) abilities.
LIFE GIVER. Gold Experience's most basic ability: it is capable of changing any inorganic matter into a living organism. Giorno most frequently creates small animals like lizards, frogs, birds, et cetera, although there seems to be no hard upper limit as to what he can create. He's also capable of creating plant matter and, presumably, bacteria, fungi, and protists as well. Once they are created, Giorno has control over his organisms, controlling how they move and grow. Additionally, when these organisms are attacked, the attacks are reflected back on the attacker, even to the point of death. Giorno does not suffer animal cruelty lightly.

TRACKING. If Giorno obtains a piece of inorganic material that can be linked to a person, he can change that material into an animal that will then function as a tracker for that person. For example, if somebody dropped an earring on the ground, he could change the earring into a ladybug and it would lead him to them.

LIFE SHOT. When Gold Experience's ability is used on the already-living, it has the effect of a) stretching out the perception of time inside a person's body and mind and b) magnifying sensory experiences within the body. For example, under the influence of Life Shot, one might experience accelerated thought processes, extreme disorientation due to the mind moving faster than the body, and heightened pain reception.

TRANSFORMATION. Gold Experience can not only create whole organisms, but can replicate fragments of a larger organism when it is damaged or destroyed. This ability is most often used in a healing capacity, in order to replace or re-form damaged tissue, and kept a lot of really tragic deaths from happening (for a while). However, there are strict limits to Gold Experience's transformation ability. It cannot bring someone back to life once they're dead; it can, however, bind someone's spirit to their dead body, with fairly catastrophic effect. They will be able to continue functioning and be essentially impervious to pain and injury, but will lose body heat, heartbeat, and senses and deteriorate quite quickly. So in other words, Giorno can make zombies.

VERSATILITY / DEV POTENTIAL. Gold Experience has development potential of A, which basically means the sky's the fucking limit. Even throughout Vento Aureo, Giorno hasn't really begun a thorough trial-and-error of what Gold Experience can do, and as such he's likely to continue playing and experimenting with its limits, since he has a curious mind and is a bit of a perfectionist. Some examples of Gold Experience's development thus far are listed here.

STAND CRY. This isn't actually important, but it's cute: Giorno's Stand cry is "muda muda muda (useless, useless, useless)," just like his daddy's. Sometimes he yells it, sometimes Gold Experience does. Sometimes he wry's, just for the heck of it.

{ what is GE REQUIEM? }


Gold Experience Requiem is the evolved form of Gold Experience after it is pierced by the Stone Arrow. Its powers are:
ALL THOSE LISTED ABOVE; PLUS:

RESET TO ZERO. Pretty much what it sounds like: after being pierced by the Stand Arrow, Gold Experience Requiem has the ability to "reset an opponent to zero", or, to put it another way, nixing the effect while keeping the cause; the opponent will in essence start an action over and over again, only to be blocked from completing it. This makes Gold Experience Requiem insanely powerful and essentially capable of blocking any attack as long as Giorno has the wherewithal to use his Stand properly. It also taps into some of his more ruthless impulses, because among other things, when Gold Experience Requiem kills someone, they keep dying. Forever. Their death is constantly reset until the end of time. So, yeah, Giorno Giovanna can send you to hell. This reset ability is, however, extremely untested, and so Giorno isn't adept at using it yet.

TRANSFORMATION+. As of Purple Haze Feedback, which takes place about six months after the conclusion of Vento Aureo, Giorno is able to heal another person's injuries in a way that is so completely pain-free the person doesn't notice.

It's important to note that just because Gold Experience has evolved doesn't mean that all of its potential powers are known. At this point it's unclear whether or not there is more to learn about Gold Experience Requiem's development potential.

{ what does GER look like? }


Tacky as hell.

No, but seriously: Gold Experience Requiem is about a head taller than Giorno, more bronze than gold, and humanoid. It has small, round, unblinking eyes that project an air of anxiety. Its skin is essentially a carapace, and it resembles a beetle in superficial ways overall, except in those places that mimic Giorno's goofy-ass ladybug motif. Generally, it can be found as close as possible to Giorno, frequently with one or both arms draped over his shoulders protectively. It rarely makes noise unless it's killing the shit out of you.

CODE BY TESSISAMESS


{ what about SETTING-BASED POWERS? }


ryslig.